Virtual Reality Kit
This kit is available at the Help Desk. You can reserve it by emailing Christine Witcher.
This kit includes
- 6 Oculus Go headsets
- 6 wired headphones
- A Samsung 360 camera
Consider using it for
- Watching 360 films
- Taking virtual field trips
- Creating 360 films
Sample performance expectations
- Watch the film Clouds Over Sidra and then create a storyboard of your "life in VR."
Planning & Implementation Steps
Step 1. Find an experience
Note: Regardless of where you find your content, make sure that it is comparable with the Oculus Go headsets. All of YouTube and Netflix are available on the Go, but some app-specific content is made for other platforms.
★Look for this symbol to know if it's been vetted by a Tech Specialist
▣ Look for this symbol to know that there is a tablet companion app for students who can't use VR
Places to Look for Experiences
★ YouTube VR Channels
★ YouTube 360 Videos for Education Channel
★ WITHIN 360 Film Stories
SVRF (Verify it works on Go)
★ Samsung Gear 360 Instructions
Discipline Specific - All Free!
Science
Ursapharm (human eye)
The Body
Human Anatomy VR
VLIPPMed Surgeries (warning: gross)
Plant Cell
Vascular Voyage
SpacetTime
Bear Island (warning: fuzzy picture)
Social Studies:
Anne Frank House
Masterworks: Journey Through History
Discover Egypt: King Tut's Tomb
My New Home: Refugee Experience
America Experience (US History through art)
GEO101 (Geography Practice)
National Archaeological Museum
Timescope
Math:
★Calcflow (3D graph visualization)
ELA (Journalism & Writable Experiences)
Window to the World
Atlas Obscura
JoVRnalism
ExplorVR (Travel)
Art:
Miguel de Cervantes (Don Quijote, etc.)
Masterworks: Journey Through History
America Experience (US History through art)
IL:
Museo Arqueologico Nacional (Spanish)
Miguel de Cervantes (Don Quijote, etc.)
Social-Emotional:
Healium Lite (Mindfulness)
Step 2. Load on device
Please ask the Help Desk or a Technology Specialist for help with this step.
Step 3. Check for student eligibility
Please see the list of eligible middle school students. All high school students are eligible to participate. If a student is not on the list, they may require a permission slip. Contact Christine Witcher to arrange this. Students who are not eligible to participate via VR may be able to use a companion app on a tablet (look for the ▣ on the lists above).
Step 4. Onboard students
If this is your first time using VR in the classroom, please ask the Help Desk or a Technology Specialist for help with introducing VR and setting ground rules.
Step 5. Pre-flection
Before starting a VR experience, we recommend that students complete a pre-flection to prepare them. For example, you may give them a summary of what they are going to see and then ask them to predict something about the experience.
Step 6. Classroom Management
If this is your first time using VR in the classroom, please ask the Help Desk or a Technology Specialist for help with managing students during the VR experience.
Step 6. Reflection
After ending a VR experience, we recommend that students complete a reflection to debrief the experience. For example, you may ask them what surprised, intrigued, or disturbed them about the experience.
Note: Regardless of where you find your content, make sure that it is comparable with the Oculus Go headsets. All of YouTube and Netflix are available on the Go, but some app-specific content is made for other platforms.
★Look for this symbol to know if it's been vetted by a Tech Specialist
▣ Look for this symbol to know that there is a tablet companion app for students who can't use VR
Places to Look for Experiences
★ YouTube VR Channels
★ YouTube 360 Videos for Education Channel
★ WITHIN 360 Film Stories
SVRF (Verify it works on Go)
★ Samsung Gear 360 Instructions
Discipline Specific - All Free!
Science
Ursapharm (human eye)
The Body
Human Anatomy VR
VLIPPMed Surgeries (warning: gross)
Plant Cell
Vascular Voyage
SpacetTime
Bear Island (warning: fuzzy picture)
Social Studies:
Anne Frank House
Masterworks: Journey Through History
Discover Egypt: King Tut's Tomb
My New Home: Refugee Experience
America Experience (US History through art)
GEO101 (Geography Practice)
National Archaeological Museum
Timescope
Math:
★Calcflow (3D graph visualization)
ELA (Journalism & Writable Experiences)
Window to the World
Atlas Obscura
JoVRnalism
ExplorVR (Travel)
Art:
Miguel de Cervantes (Don Quijote, etc.)
Masterworks: Journey Through History
America Experience (US History through art)
IL:
Museo Arqueologico Nacional (Spanish)
Miguel de Cervantes (Don Quijote, etc.)
Social-Emotional:
Healium Lite (Mindfulness)
Step 2. Load on device
Please ask the Help Desk or a Technology Specialist for help with this step.
Step 3. Check for student eligibility
Please see the list of eligible middle school students. All high school students are eligible to participate. If a student is not on the list, they may require a permission slip. Contact Christine Witcher to arrange this. Students who are not eligible to participate via VR may be able to use a companion app on a tablet (look for the ▣ on the lists above).
Step 4. Onboard students
If this is your first time using VR in the classroom, please ask the Help Desk or a Technology Specialist for help with introducing VR and setting ground rules.
Step 5. Pre-flection
Before starting a VR experience, we recommend that students complete a pre-flection to prepare them. For example, you may give them a summary of what they are going to see and then ask them to predict something about the experience.
Step 6. Classroom Management
If this is your first time using VR in the classroom, please ask the Help Desk or a Technology Specialist for help with managing students during the VR experience.
Step 6. Reflection
After ending a VR experience, we recommend that students complete a reflection to debrief the experience. For example, you may ask them what surprised, intrigued, or disturbed them about the experience.